FIFA producer talks about the version for Switch this year




The limitations of the console remain a great obstacle.

Although the version for FIFA 19 Switch was good, it is no secret that it has several areas of opportunity when compared to the editions for Xbox One and PlayStation 4. With that in mind we approached the associate producer of FIFA, Samuel Rivera, who explained that, Despite the best efforts of the development team, the technical limitations of the platform pose difficult obstacles to overcome and shortcomings that can affect the experience a bit.

"It is understandable that there are people who have waited even more, but in reality they - those who are dedicated to making FIFA Switch- they had a year like all, trying [to include] the new features, trying to incorporate everything that was in the [version of another] console to switch it to Switch. ", 

Explained the associate producer first. EA Romania is in charge of the adaptation. "The only thing we cannot bring is everything that comes with Frostbite, for example, Journey (The Journey) with Alex Hunter; everything that is cinematic, cannot be [included]. As much as we want, we can not. Then, all the little details may affect you a bit. "He continued" It's a little harder for us to make features in the switch than in the console because of the capacity of the processor. However, in the end, we have also heard people who are enjoying it a lot, then there is a little bit of everything.

It is worth mentioning that, among the improvements of this year in FIFA Switch, is the online game, the new licenses of European tournaments, as well as the alternative rules and the precise definition when shooting on goal; however, the game does not run on the Frostbite engine like its brothers in other systems, which gives it a somewhat old look and, in effect, prevents it from incorporating the story mode The Journey.

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