Super Smash Bros. Ultimate was secret even within Nintendo




Masahiro Sakurai recognizes that many people within the Japanese company did not even know of its existence.

Saving a development in secret can be quite an odyssey in order to avoid leaks, however, the case of Super Smash Bros. Ultimate is particularly striking because of Masahiro Sakurai's obsession for not providing any type of unwanted data leakage.

The blog Ryokutya has a translation of an exciting column of the creative Famitsu magazine, in which Sakurai himself ensures that the entire production process of the game was ultrasecret even for much of Nintendo itself.

It was not just about preserving the fact that all the characters return to Super Smash Bros. Ultimate, but the very existence of the production. According to him, that would have diminished importance and impact to the presentation of a video game that goes on sale on December 7 for Nintendo Switch.


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