Controlling the weather was an option at Zelda: Breath of the Wild


Nintendo decided in the end that it would be more fun to have no control over the weather.

The director of the extraordinary The Legend of Zelda: Breath of the Wild has confirmed that at the time, Nintendo studied the possibility of giving players control of the weather in this action adventure of Wii U and Nintendo Switch, but finally those of Kyoto They thought that the most fun would be the opposite.

"We consider giving players control over the weather, however," said Hidemaro Fujibayashi in an interview with Game Informer, "we realized that not having control over it was much more fun." Controlling the weather was not something that fit in this video game, "adds the Japanese creative.

Other games in the Legend of Zelda saga, such as the classic Ocarina of Time, allowed some control over time, but, explains Fujibayashi, the concept was totally different. "You were in places where there was just sunshine or it was raining, that's how the players could control the weather," in a binary environment. But Breath of the Wild is different, there are many more variables, so "adding a meteorological control" would have multiplied the number of variables in the world. "

"It was more interesting to have Link fighting against nature than controlling it, that was more natural and", concludes the Japanese creative, "also more fun".





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