The Kyoto people are also more active in their relationship with development companies.
Traditionally Nintendo has been somewhat suspicious when it comes to encouraging the launch of violent or high-pitched video games on their platforms but this is something that has changed radically in recent times. The Kyoto people, confirm several development studies, are now much more active in seeking business relationships with teams working in this class of titles for a more adult audience.
"Nintendo was so far passive, but that is no longer the right word to describe its stance today," comment some of the creatives that the Wall Street Journal has talked to. The new philosophy of the Japanese is aimed at attracting all kinds of games to their platforms. "As with books, television or film, there are different content for different audiences," and that's what they are looking for their consoles.
One of the main players in Gal Gun 2, for example, recognizes that in no case did he believe it was possible "to launch such a game in Switch but surprisingly, Nintendo gave us the green light," explains Takuya Aizo of Inti Creates. The authors of Gal Metal, meanwhile, note that "Nintendo has opened to more studies and has become more accessible to companies."
This new working policy of Nintendo is also reflected in the presence of games like DOOM, Bride of the New Moon or Wolfenstein 2: The New Colossus in the hybrid console of the Kyoto.

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