Fire Emblem Warriors – It keeps the fire burning! [PREVIEW]


It is time to get into the most mammoth and massive action. It is what the Warriors series has told Fire Emblem, and the result is in front of us: a crossover for Nintendo Switch and Nintendo 3DS that seeks the utmost respect between the two licenses. We took a look at Fire Emblem Warriors before its release.


What Koei Tecmo and his Warriors saga have not joined, cannot be done by anyone. There are already several licenses that have been added to the salad of blows to right and sinister that characterizes this franchise. The surprising thing is to see how so many video games end up fitting with this style of game, considered practically like a proper genre.
Surely there are many who still do not believe that Fire Emblem has ended up falling in these networks, and there were reasons to doubt. Again, the Japanese show us that it only takes the will and the will to understand. Fire Emblem tries to understand the Warriors, and Warriors looks for the identity of Fire Emblem to give us a video game as atypical as interesting, that may like followers of one as another franchise ... and even anyone who wants to look at this genuine proposal.


We have tested it for a couple of hours on Nintendo Switch (also appears on Nintendo 3DS) and the initial conclusions are positive, waiting to go deeper into what it stands for. However, here are the three defining keys: the integration of the mechanical characteristics of Fire Emblem, the maintenance of the combative bases of the Warriors series and, finally, the work done at a graphic level to represent successfully the spectacularity of the massive fighting. Here's what we have learned about Fire Emblem Warriors until we can offer you a review near the release date: October 20th.

 Not a mere "skin."

Those who think that this game brings little more than a skin of Fire Emblem, are quite wrong. The magic of this video game is that it retains much of the essence of this saga RPG by turns. As it does? On two levels. In the aesthetic, we have the iconic characters that we know, but in blatant HD graphics that look spectacular in the cinematic, which are abundant. For the playable part, we have much more to tell. The traditional triangle of weapons (axes, swords, and spears) is maintained, but also the classes are taken into consideration: wrestler, tank, wizard ... Special mention to the units with a horse that move more quickly by the set.
More details? We liked it a lot to keep iconic sounds of the franchise, especially those related to the level rises: a wink to the fans. The novelties go from the most anecdotal to the most elaborate, as is the case of being able to group units so that they launch combined attacks, different to those that would do for solitary. We even have the bonds of affinity, which can be strengthened with the course of the battles. In addition, there is the opportunity to give orders to other units. Come on, we have not left much in the inkwell, and that's the amazing thing ...


We are faced with a video game directed especially to fans of Fire Emblem, but that does not leave aside the purists of the Warriors series. Developers propose three levels of difficulty for everyone to have a place here. Of course ... despite all we have talked about the influences of the series of Intelligent Systems, this continues to feel like a Warriors in its purest form. Moreover, indeed that means that the clubbing of buttons is constant, with a weak attack and another strong that we will combine to satiety. The good thing is that Fire Emblem has so many characters, that dominating them all becomes one of the most satisfying experiences of the title. Much of the success of the game depends on whether there is variety between them. We will check ...

On the other hand, the structure follows a lot of what Koei Tecmo has seen, and if you come from playing Hyrule Warriors, it may sound like a lot. The division is by chapters, and within each of them, we find different battles, each with its own set of objectives (both main and secondary). The story mode promises enough hours of play, and then there is a very curious chronic mode that puts us before classic maps of Fire Emblem - with allies and enemies - that we are defeating within the Warriors logic. It gives us that we still have a few secrets to discover.

 

Performance or quality? Two display options

An always interesting unknown in this type of video games is to check how much graphics performance walks. We have been surprised for the good that the developers have thought about optimization, and the overview is that of a title well adapted to the possibilities of Nintendo Switch. Now, we have to say the why. The reason is that the game allows you to choose between two display options from the pause menu, at least in Nintendo Switch (we are waiting to try it on Nintendo 3DS). One of the alternatives is to prioritize the performance of the game, which makes the game more fluid in both TV mode and the laptop itself. The other alternative is to opt for quality, something that gives us a "plus" of finishing at the cost of a few frames per second (which is true that they end up noting).

It is interesting to be given the opportunity to choose so that each user obtains an experience more by their requirements. As we talked about this, to quote that we have been pleased to see - once again - the split screen (for two players) in a video game of the Warriors franchise. History, as well as chronic mode, can be enjoyed through this option and is a great alternative for those who like to share experiences at the controls. You know: the more possibilities, the better.

-Zardoz-

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