The Binding of Isaac Afterbirth – A Real Rebirth! [REVIEW]


REVIEW - Nintendo Switch obtained the definitive version of one of the best independent video games of the latest years, and the experience is truly exquisite! As you will read it in the review of The Binding of Isaac: Afterbirth +, take with you, wherever you go, this fantastic roguelike action game is a real treat. You test it, you accept the challenge, and you no longer think of anything other than surviving its many dangers.


It has been a few years since I first played The Binding of Isaac, and yet, to this day, every time I enter into its grotesque, nightmarish world I do it with a big smile on my face; excited by the many challenges that await me in this challenging roguelike action adventure. And nothing changes now that I have the opportunity to enjoy its definitive version on a platform like Nintendo Switch, which gives me the freedom to crush monsters from home or anywhere! Thanks to its portable mode. It's not silly. I count by tens the hours that I have dedicated to this title developed by Edmund McMillen and Florian Himsl and, seen; the number will only grow thanks to the recent launch of The Binding of Isaac: Afterbirth +, that expands and improves the experience of the game with tons of new content.
There are more enemies to contend with, new weapons and special items, fearsome bosses, unique challenges and a story mode with up to 19 different endings. Our objective? Surviving, no less, the horrors that the devout mother of Isaac, the protagonist, has launched against us apparently following the designs of God as in the biblical account of Abraham. So fight to fight. First with the sad tears of the hero who, yes, in this twisted world is a weapon, to then expand their combative repertoire with lots of skills dispersed by the dark dungeons that shape this video game. The experience, I warn you, is tremendously fun and, above all, very addictive.

The sweet chaos of randomness

The component of randomness is one of the great successes of the game, which encourages us to repeat over and over again his defiant action knowing that nothing will ever be the same as in the previous game. Enemies, bosses, treasures, the design of the dungeons, the weapons with which we will meet ... everything changes. And it's great! There are hundreds of variables with which The Binding of Isaac manages to surprise you incessantly.
The figures are also almighty: more than a thousand rooms to explore, about 500 objects to equip Isaac, dozens of monsters and heads with their own space skills; challenges that challenge you with tests of the most interesting, multiple heroes with their particularities, or even new modes of difficulty and the option to enjoy the action in the company of a friend thanks to cooperative multiplayer.

If you thought you had seen everything; if you thought that after playing The Binding of Isaac you could no longer be surprised you are wrong! This definitive edition almost looks like a new video game. Also with improvements of design in the rooms that we explore, with unique details that force us to adopt new strategies of combat depending on the objects that we find in them. There are all the colors and shapes imaginable, with piles of traps, obstacles to overcome and, in some cases even, of gigantic proportions. An aspect that goes beyond the merely aesthetic, since in these instances the normal will be to meet with dozens and dozens of enemies, all in droves, or several final bosses that attack us in a group in which are some of the craziest and hardest parts of the adventure.


Weapon galore! 

The weapons to which we have access are also really attractive since they not only maintain the originality and distorted visibility that characterized the original but also contribute to the action a magnificent strategic component that will delight the most dedicated players. The reason? Try to combine certain special objects, like the nun's habit with the book of revelations, to discover the devastating effects they will have on the enemies, and you already tell us. This is something that, from the beginning, drives me crazy. The experimental character of The Binding of Isaac, which in many cases is not even clear when explaining how certain special cards, weapons or playable mechanisms work. It's all a matter of trying! Experiment with everything you find in your path ... at the risk of suffering an atrocious death or curse. There are!

With the years The Binding of Isaac has improved its visual section with scenarios and enemies something more detailed and better animated but, in essence, it is a video game that stands out for the artistic thing, especially for the grotesque design of its monsters, that there are to them heaps, and not so much for the technical thing, that is something discreet. Speaking specifically of the Nintendo Switch version, the video game works on both the TV and portable mode with a rate of 60 frames per second. Only when enjoying the cooperative, and the screen is full of enemies, suffers from some slowing down.

Something that The Binding of Isaac has that every time you return to your twisted world of nightmare you end up hooking in a bad way like the first day! So imagine if you are one of those who has not yet tried this roguelike action game. Its definitive version for Nintendo Switch, with the portable mode as a great attraction, is the perfect excuse to discover one of the best indie video games of recent years. There are tons of content to discover, lots of secrets, challenges and a cooperative mode that can lengthen your life countless hours.

-Zardoz-

8.0
EXCELLENT


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